VioletWing
An automated tool for Counter-Strike 2 with precise aiming, visual overlays, and movement automation via memory manipulation.
// developer
Let's code, game, and explore the tech universe together.
Crafting innovative tools from Kazakhstan.
An automated tool for Counter-Strike 2 with precise aiming, visual overlays, and movement automation via memory manipulation.
A comprehensive async script to verify HTTP, SOCKS4, and SOCKS5 proxies sourced from multiple online providers with high accuracy.
Prevents players from being fully blinded by flashbangs in CS2 by automatically adjusting alpha values in real-time memory.
Advanced overlay for CS2 that highlights enemies and teammates with customizable settings. Runs in windowed and fullscreen-windowed modes.
Enhances CS2 movement via bunny-hopping by precisely triggering jumps at the optimal timing using input automation.
CLI script automating DXVK installation — a Vulkan-based translation layer for Direct3D 8/9/10/11 — into any specified game directory.
// whoami
Self-taught developer from Kazakhstan who got into programming through gaming — and never stopped. I build tools that sit at the intersection of low-level systems and practical utility, turning ideas into things that actually run.
// what i build
My work centers on memory-level game tooling, async network utilities, and CLI automation. I care about code that is precise, minimal, and does exactly one thing well — no more, no less.
// outside the terminal
I follow low-level systems research, test new game releases, and contribute to open-source repos that scratch itches I have as a developer and as a gamer. Most of my best project ideas come from hitting a wall while playing.
// stack
Open to new opportunities, collaborations, and interesting conversations.