VioletWing
Automated tool for Counter-Strike 2 with precise aiming, visual overlays, and movement automation via memory manipulation.
View Code// developer
Gaming Tools & Automation
I build low-level game tools and automation utilities from Kazakhstan. Most projects start as problems I hit while playing — and turn into open source code.
Automated tool for Counter-Strike 2 with precise aiming, visual overlays, and movement automation via memory manipulation.
View CodeAsync script that verifies HTTP, SOCKS4, and SOCKS5 proxies from multiple online providers. Handles concurrency correctly and reports results accurately.
View CodeReads flashbang alpha values from CS2 memory in real time and clamps them so you never go fully blind. No game file modifications.
View CodeA lightweight and powerful command-line interface tool designed to streamline, automate, and manage script executions and terminal commands with ease.
View CodeTriggers jumps at the exact frame CS2 expects for consistent bunny-hopping. Written in C# to get the input timing precision Python can't.
View CodeCLI script that automates DXVK installation — the Vulkan translation layer for Direct3D 8–11 — into any game directory you point it at.
View CodeItsJesewe
Kazakhstan
// whoami
Developer from Kazakhstan. Got into programming through gaming and stayed for the low-level systems work. I build tools that sit at the boundary between the OS and the game process — memory reads, input injection, process overlays.
// what i build
Memory-level game tooling, async network utilities, CLI automation. The goal is always the same: precise, minimal code that does one thing and handles the edge cases that bite you in production.
// outside the terminal
I follow low-level systems research, test new game releases, and contribute to open-source repos that scratch real itches. Most project ideas come from hitting a wall while playing and deciding to fix it.
// stack
Open to new projects, collaborations, and technical conversations. Reach out through any of these.